DargonZine | Volume 15, Number 8 |
ord Aldan Bindrmon, son and heir of Baron Chak Bindrmon, galloped
through Beeikar on the back of Firesocks as the sky lightened in the
east. He had only one thought on his mind: revenge. He intended to ride
north to the city of Dargon to find the blackguards who had killed his
bride-to-be, Tillna.
It had been only a few bells since Aldan had stood over the dying
young man, Weasel, and heard from his lips that the rest of the
Menagerie had fled to Dargon. The Menagerie was a group of the offspring
of some of the lords in the barony, and Aldan had been a member until
his father had forbidden him to associate with them. Animosity had
developed between the group and Aldan since that time, which had
culminated in the gruesome murder of Tillna.
She had been a barmaid, and perhaps Aldan would never have proposed
to her if his father hadn't objected to her so strenuously. Not that
Aldan was any less serious about avenging her. He wondered why she had
been killed. Had it only been the cruelty of his former friends? Or had
his father simply wanted the obstacle to an arranged marriage removed?
Perhaps he would find the answer in Dargon. Even if the Menagerie
answered every one of his questions, they would gain no mercy from him.
Aldan intended to deal to them what they had dealt to Tillna: death.
He rode as fast as he could through the last bell of the twelfth of
Yuli, and soon the dawn of the thirteenth rose on his right. Beeikar was
falling ever farther behind him. As the leagues passed, he realized that
he would soon be riding beyond the bounds of Welspeare, and he would
eventually be going as far north as it was possible to go. Though his
mission was grim, it was providing a way for him to travel to places
that were just names on a map to him. He had always wanted to travel,
but the duty he had been born to, the bonds of the heir to the baron,
had always eclipsed his wanderlust. He had no desire to thank the
Menagerie for this chance to see the kingdom, but he intended to make
the most of the necessity he had been forced into.
He also realized that he should have taken the time to get a map
before leaving. He had stopped in the keep while Ricce had readied
Firesocks, picking up food, clothes, and money. A trip to the library
for a map would have increased his chances of being discovered, but it
might have been worth it. Then again, he could always just buy one
somewhere, surely.
Part of Aldan's upbringing had been learning how to ride and to
care for horses, so he soon reined in Firesocks; not even his father's
charger could gallop all the way to Dargon. He wanted to enact his
revenge as swiftly as possible, but he needed Firesocks to last the
journey.
Aldan directed Firesocks up to the inn and slid stiffly from his
back. It was early evening on his first day out, and he couldn't ride
another pace. He had been in the saddle all day, making the best speed
he could, as he knew that his father would send people out after him,
but Aldan had never ridden for such a long period of time and he was
sore all over.
He groaned as he touched the ground. His legs protested by
buckling, making him grab for his saddle to keep from falling. When he
was steady, he looked across the back of his horse and worried about how
much it would hurt to walk the few paces to the door of the inn.
He checked above the door for the name of the inn, but the square
of wood suspended there was so weathered that it was blank. Before he
could spend too much time wondering at the disparity between the
well-maintained front of the inn and the blank sign, he heard a wheezing
chuckle.
A thin old man stood in the open door of the nameless inn. He had
white hair, a wrinkled up face, and fingers that seemed too long for his
palms. The man laughed his rustling-paper laugh again and pointed an
overly long finger at Aldan. "I know that look, I do," he said in a
creaky voice to match the laugh. "C'mon in, son, I know what'll fix you
up."
Aldan hesitated, but not because he didn't trust the man; he just
wanted to make sure his legs were cooperating again before he left
Firesocks' side. When he was able, Aldan shuffled around his horse in
preparation of striking out for the door.
The old man laughed one more time, his eyes twinkling, and then
said, "I'll just call the boy to take care of your horse." He drew in a
breath, but broke off in a fit of coughing, doubling over until he got
himself under control. With a deep scowl, he stomped his foot, then
turned and went into the inn.
When the old man returned, he had a piece of metal in one hand and
a mallet in the other. He proceeded to hit the former with the latter,
setting up a din that startled Firesocks and almost caused Aldan to
fall.
By the time Aldan had steadied himself and calmed Firesocks, the
summoned boy rounded the corner of the inn. This 'boy' was a big man
with a bald head and wide girth who looked old enough to be Aldan's
father.
The blacksmith-looking stable boy led Firesocks away, leaving Aldan
swaying slightly without his support. The old man went inside again, and
Aldan followed, turning his shuffles into short steps by the time he
reached the threshold.
The common room of the nameless inn held three tables and a
fireplace, but no bar. The old man set the metal and mallet on a shelf
next to the front door and crossed the room, saying, "Just stay there
for a moment, young man. I'll get the liniment."
Aldan started to sit, but changed his mind quickly. He stood next
to a table until the man returned with a small clay pot. "Here you go,
son," the innkeeper said. "This will fix you right back up. Nothing
better for saddle burns and sore muscles. This must be your first long
ride, huh?"
Aldan nodded, staring at the pot. Instead of handing it over, the
man continued, "Don't worry, young man, it happens to everyone 'lessn
they're real careful. Drop your breeches, and I'll fix you right up."
Aldan didn't quite know how to react, but he wasn't about to let
this stranger rub his legs, much less his seat. Falling back on his
upbringing, he straightened himself up and, ignoring his protesting
back, said cooly, "I think I can manage." He held out his hand, even
though he wanted to grab the pot and run out of the room.
The innkeeper shrugged and said, "If you're sure. It would be no
trouble ..."
Aldan shook his head, and gestured with his open hand again. The
man gave him the clay pot, and then just stood there.
After a moment, Aldan prompted, "Might I have a room for the
night?"
"Of course, for sure," said the old man. "Let me help you back
there ..."
Aldan flinched away from the helping hand that reached for his arm,
and said, "I can do it myself, thank you."
"Fine, fine. Through that door, take any one you want. You're my
only custom tonight." The innkeeper turned away, and as Aldan
shuffle-stepped across the room he heard the old man mutter, "Ungrateful
pup. Well, it's probably just the pain."
The salve worked wonders. In just a few bells, Aldan felt so much
better that he had his dinner sitting in the common room. He thanked the
old man profusely and paid him generously for the room, the meal, and
two more small clay pots of the salve. Taking the old man's advice,
Aldan applied the rest of the first pot before retiring, and the next
morning he swung his leg over Firesocks' back and faced the road ahead
without apprehension.
Aldan had to make the first big decision of his journey three days
later. He had reached the outskirts of Fremlow City, the ducal seat of
Welspeare. He had dreamed of visiting the city once the duty of
delivering the baronial taxes became his own, knowing that it was likely
to be as far as he would ever travel from his home. That was certainly
no longer the case; he was going much farther on this trip. Still, the
city sat before him, enticing him to visit.
He had ridden as fast as he could without harming Firesocks, but he
was still too close to Beeikar and his father's men. No one could know
that he was traveling to Dargon, but Fremlow City was an obvious
possibility to those who must be following him. It wasn't hard to make
the choice to skirt the city and leave it behind unvisited, but he
wished he hadn't had to.
As Aldan took to the roads that ringed the city and linked the
surrounding farms, he realized that there was going to be more to his
journey than just a short ride and the satisfaction of revenge. After
only two nights, he could tell that staying in a well-maintained inn
couldn't hold a candle to his own bed, and the food was similar from
night to night. When he had set out from home, fired with the passion of
his mission, he hadn't considered just what he was taking on. He had no
qualms about meting out justice to the Menagerie. What was beginning to
worry him was the journey itself.
After detouring around Fremlow City and leaving the uneven tracks
and tiny paths around that city's outskirts, he realized how much help
the broad, well-maintained Royal Road that ran through Welspeare was to
any traveler. Some of the tax money his father delivered to the duchess
every year went to upkeep of this road. He recalled that his father was
pleased that the Welspeare Royal Road ran through Bindrmon; in exchange
for a lighter tax burden, the baron maintained it within his borders.
Aldan knew the cost of the Royal Roads was high, and he understood
why Welspeare followed the example of most of the other duchies in
having only the royally-decreed minimum of one such road. He hoped he
wouldn't have to give up the ease of riding along one before he reached
Dargon.
Aldan traveled north-west on the Royal Road and in due course
passed from Welspeare into the Duchy of Kiliaen, a change marked only by
two short posts blazoned with the colors of each duchy on the
appropriate side. It was a momentous event in Aldan's life, finally
setting foot outside of Welspeare, but he almost didn't notice the
passage until he was even with the posts. He did drink a toast that
night to Kiliaen, but didn't pay the occasion any further notice. He had
been on the road for five days, and it seemed to him that he had hardly
begun his journey.
Two days later Aldan entered a small village named Henglewood. It
was time to stop for the evening, especially as the new moon gave no
light for night travel, and he took a room at the Purple Duck. He
settled in, and came back down into the common room for dinner,
selecting the stew over the roast meat after failing to identify the
charred object on the spit over the fire.
Halfway through the meal, the innkeeper came over to Aldan's table.
"How is your meal, milord?" he asked.
Aldan said, "Fine, fine," though only for politeness' sake. Before
the man could turn away, he continued, "I was wondering where in this
town I might find laundry services."
"The Purple Duck offers that service, milord, for a modest fee. I
can have your clothes cleaned for you by the middle of tomorrow if you
wish. Just bring them down after dinner. Do you need anything else?"
Aldan was about to shake his head no, but then he remembered
something. "Maps," he said. "I need maps."
The innkeeper said, "We have n--" but seemed to interrupt himself.
Aldan watched as the man looked at him for several moments, frowning.
After glancing across his clothes and down to his shoes under the table,
the man said, "You're not from ... no, of course you aren't." The man's
manner changed from strangely suspicious to completely helpful, and he
continued, "Of course, good sir, of course there are maps for sale in
our fine village. Tomorrow, just cross the square and find the sign of
the quill. All of the arts of the pen in Henglewood are down that
street, from books to drawings and everything in between. I'm sure that
you will find maps among the wares sold there."
Aldan watched as the innkeeper scurried away, and wondered what the
man had been worried about, and why he had left so quickly. Then a whiff
of his stew caught his attention, and he dismissed the balding man's
behavior from his mind.
He finished his dinner, fetched his clothes for the laundry, and
then spent a restful night in his room. Early the next morning, he rose
and set out to buy a map.
Aldan's destination was not hard to spot: on the other side of the
fountain in the center of the square was a wooden quill hanging from a
pole that spanned the width of a narrow street. Passing under that
quill, he entered the first shop on the right.
Aldan stepped through the narrow door and found himself in a small,
cramped space. He stood for a moment in the gloom, surrounded by the
scent of glue and ink and parchment. It reminded him of the workroom of
Sestik, Beeikar's only scribe. He and the Menagerie had studied there as
children, learning their letters.
When he could see, he looked around the tiny store. Between the
door and the counter was hardly room enough for more than a single
customer. The same amount of floor was on the other side of the counter,
only the shelves on either side of the curtained door further reduced
the space. Filling the shelves were bottles of ink, quills, rolls of
parchment, a single stack of paper, and, behind a door made of bars that
was ornately padlocked, three books. Aldan couldn't see anything that
might be a map, but he wanted to be sure before leaving.
"Hello the shop," he called.
The curtains at the back of the room parted, and a short man with
big eyes who looked like he had dressed in the dark came through.
The man smiled and said, "How may I help you, good sir?" He had to
crane his neck back to look up at his customer.
Aldan felt like he was being stared at by an owl: a rumpled,
mismatched, smooth-voiced owl. "I hoped you might have a map for sale."
The smile widened into a grin, and the man said, "So you are the
young lord from the Purple Duck. Yes yes yes, I have a map or two in
stock. Not many, hard to come by after all, but let me check." He bent
down, vanishing behind the waist-high counter for a moment. He popped
back up with a scroll in his hand and snapped it down onto the counter.
With a practiced motion, he unrolled it, revealing an ornately-bordered
and decorated map labeled 'Northern Baranur'.
Aldan bent down to get a better look at it in the dim light. He saw
that it showed Baranur from Magnus northward, but when he bent further
to see how much detail it displayed, it rolled shut under his nose.
Straightening up, Aldan looked at the owl, who was now holding the
map down at his side. The shopkeeper asked, "Will this one do?"
Aldan nodded, and said, "How much?"
The little man looked up at the ceiling and began muttering. After
a moment, the shopkeeper looked up, squinted at Aldan for a moment, and
then grinned again. "This was made by the famous cartographer Fingatish
forty years ago. Guaranteed accurate down to the last detail. How much,
you ask? A Sovereign, and worth every penny."
"What!?" Aldan was shocked. That was an outrageous price, much more
than he had expected. He might have been a baron's son, but his father
had taught him how to haggle. The secret was knowing the honest value of
the item. A piece of paper with marks on being worth a Sovereign? Aldan
couldn't imagine it. Not even the pen of a mapmaker that he had never
heard of could make ink worth that much. "Th-th-three Nobles ..." he
stammered, which was what he had expected to start the bargaining at
rather than an actual offer.
The shopkeeper took it as one anyway and, after blinking up at
Aldan for a moment from under beetled brows, finally said, "You're a
shrewd one, young sir. I can see that I misjudged your ... business
sense. I think I can still make a profit at ... five Nobles."
This made Aldan blink in turn, confused. Half the value of a Royal
was acceptable, when twenty Royals made a Sovereign? Worried that he was
missing something, he accepted the deal. He fished the tiny coins from
his pouch.
The shopkeeper took a close look at them in Aldan's palm, then
snatched them up and slapped the scroll down in their place. He started
making shooing motions at Aldan, saying "If that's all, I've got things
to be doing. Thank you, and good day."
Aldan backed up two steps, and bumped into the door. The
shopkeeper's stare unnerved him so much that he fumbled at the latch,
and almost fell out of the shop. He was surprised at being run off so
quickly, as he needed another map or two. Shrugging, he turned and
continued up the quill-signed street to find some.
Aldan entered every shop on the street. He had never seen so much
parchment and ink in one place before, but found no more maps for sale.
He returned to the Purple Duck and spread out his purchase in his room.
The map was a shambles. The errors Aldan could pick out without
effort included a single line of mountains crossing the map almost
horizontally and labeled "Dersth Mountains", Quinnat didn't even have a
border on the coast, and Welspeare cupped the eastern edge of Magnus all
the way to Arvalia, interposed between both Kiliaen and Quinnat.
Aldan fought down the urge to shred the parchment into scrap.
Recovering, he examined the map further. Error after error piled up,
until he knew that it was worthless. As he went over the map, he noticed
certain patterns in the fading of the ink and the age-browning of the
parchment. He recalled Sestik's lessons about fakery on scrolls and
realized that this map wasn't forty years old at all, it had simply been
made to look that way.
He had been swindled! His father would never have stood for that,
and would be sorely disappointed with him as well.
Aldan felt despair well up inside him. He knew that he would never
be able to enact his revenge if he wasn't even able to outwit a
commoner. He needed wits and skill to succeed.
Before he could give up entirely, he remembered the last time he
had seen Tillna in the taproom of the Boar-Ring Inn. Then he remembered
the box in her room with its grisly contents, and the note. He realized
that his failure was simply a lesson to be learned, and he wouldn't be
fooled like that again. He had vengeance to deliver, and he wasn't going
to let a greedy merchant get in his way.
There was one consolation: he hadn't paid a full Round for the
forgery. That comfort didn't balance the disappointment of still not
knowing how to get where he was going.
Aldan tried to collect on the guarantee of the shopkeeper, but the
store was closed when he returned. After a restless night, Aldan tried
the shop again to find it still closed. He made the choice to move on
without satisfaction rather than waste more time in Henglewood.
The lack of a reliable map became important just a day later. Aldan
had been told by the innkeeper of the Purple Duck that the Royal Road
that came out of Welspeare connected to the ducal seat of Kiliaen.
Noltor-on-Sea was, of course, on the western coast of the duchy and it
was actually south of Fremlow City. The Royal Road began to curve even
further away from Aldan's route northward by heading due west during
that day. Eventually it would have to bend more, ending up heading
south-west and farther away from Aldan's destination. He had no choice
but to leave the easy route behind.
He waited for just the right northward branching path, hoping to
find a well-traveled trading route instead of having to settle for a cow
path. He found one before the Royal Road had shifted too far to the
south, and struck off along it.
Aldan encountered another obstacle almost immediately. His
newly-chosen path veered eastward almost as soon as he turned onto it,
and after that it seldom held a single direction for more than a league.
The only compass point it never took was south.
He switched roads four more times that day, and had to continue to
ride for a full bell after dark before he located an inn. Aldan walked
into the low-ceilinged front room with its minimal lighting and pallets
already laid out in place of tables for the few half-Penny guests, and
realized that he had left behind the assurance of well-maintained
lodgings with the easily followed Royal Road.
He had to show his Penny to hire one of the two rooms the inn
boasted, and he took his bowl of thin stew with him. The mattress was as
thin as the stew, and supplied just as much satisfaction. He was glad to
leave that inn behind as early as he was able.
But the quality of lodgings did not improve as he got further from
the Royal Road, and once he slept under a tree when he couldn't find any
better accommodation. Aldan didn't so much get used to the deprivation
as become resigned to it. After a few nights spent in seedy inns,
sleeping on rough straw covered by blankets stiff with someone else's
grime, eating food that a Beeikar rat would have turned up its
bewhiskered nose at, he simply wished for the journey to be over.
Aldan didn't give up, though. He only had to remember holding the
box with Tillna's heart in it, and he was spurred on again. He tried to
choose roads that took him at least a little northward, often with less
success than he wanted. He managed to progress, though not nearly as
swiftly as he had hoped. When he rode into Thoragil and discovered it
was located close to the northern border of Duchy Kiliaen but
considerably west of the center of that line, he became thoroughly
frustrated with the pace of his mission.
He quickly learned that Thoragil was very different from Beeikar.
For one, it was totally landlocked: no river flowed next to it or
through it to provide convenient transport for goods. And yet, majority
of its businesses were oriented toward travel and trade. Unlike
Henglewood, it wasn't simply situated along a well-traveled road; it was
a center of commerce. Seven major trade routes radiated from Thoragil
like the spokes of a wheel, and situated astride each road as it passed
through the town's walls was a traders' enclave, where caravans as well
as individual travelers gathered, supplied themselves, and set forth.
Aldan thought he might try again to purchase a map, but he decided
to get some information first. He went to the desk of the man who
managed the rooms of the Lark and Pig where he was staying, and
addressed the brown-eyed man with severely pulled back blond hair seated
there. "Do you know of any map sellers in town?" he asked.
"Sure, half-a-dozen without thinking," said the man. "I can give
you directions, or have one of the runners guide you."
Aldan hesitated, and then asked, "Can you tell me which ones have
good maps? You know, accurate ones?"
The blond man said, "They're all proper maps, sir. The guild
wouldn't let a bad map be sold."
"Guild?"
"Cartographer's guild, of course. You wouldn't want to buy a map
from anyone else, would you?"
"Oh, that guild. No, no, I don't know what I was thinking. So
where's the nearest shop?"
"Treefid Enclave's a good place to start. Out the door, go left,
third right to the radial, and take that to the wall. Beyond the wall is
Treefid."
Aldan thanked the man and left. He had no problem finding the
traders' enclave. The first shop he found with a quill and parchment on
the door turned out to be a large triangular space with maps covering
every inch of the walls. He looked each one over, and they were
certainly of better accuracy than the one he had already purchased, with
all of the duchies that he knew about in their proper places. There were
maps of every duchy in Baranur individually, and the Welspeare map
agreed with his own knowledge of it. He checked for the major landmarks
he knew about, and found that the Darst Range was correctly labeled and
oriented.
Satisfied with their accuracy, he next examined the maps for the
features he needed. Unfortunately, the only maps that had any roads at
all on them were the ones depicting the cities of Thoragil and Magnus.
Most of the maps had towns and villages marked, but not even the Royal Roads
were marked out. He did notice, though, that every single one bore
the seal of the Cartographer's Guild on the upper left corner.
Aldan purchased a map of northern Baranur that would at least give
him some idea of his general location, if not how he had gotten there.
Looking at the distance between Kiliaen and Dargon, he wondered if he
would ever be able to cross that vast expanse of parchment by himself.
He took the time to scour the town for a more complete map without
finding one. Finally, in a narrow shop that was full of parchment but
lacked the accompanying scent completely because of the way the walls at
either end were folded back to let air flow through, Aldan asked the
matronly proprietor, "Do you have any maps with roads on them?"
The woman said, "I'm sorry, but I don't. It's very rare to find a
map with roads or trade routes marked. The cartographers have a deal
with the traders: the map-makers get information from the travelers in
exchange for not making it easier for just anyone to cross Quinnat, for
example, on their own."
"And if someone needed to do just that?" Aldan asked.
"Why, hire a guide or, better yet, join a caravan."
That evening, Aldan sat at the bar of the Lark and Pig drinking
steadily. He had confirmed the woman's comments at other shops, and it
appeared that the caravan masters guarded their trails jealously. He
wasn't going to find a map that would be more than general help in
getting him north.
During a lull in business, the bartender, a rugged-looking
individual with a square, jutting chin, stopped in front of Aldan and
said, "You've been fairly serious about getting on the outside of our
best ale for a couple of bells now, friend. You have a problem you're
trying to drown?"
"No," Aldan replied. "Not really." He paused for a moment, and then
continued, "Well, 'cept for needing to go north and not knowin' how."
"Well, you're in the right place then, friend. Check out the
enclaves. Your best option would be to find a caravan to travel with;
they're safer in general, and your comfort will be greater since you can
take along a larger load. You might travel faster with a guide, but it
would cost a great deal more and you wouldn't gain all that much in
terms of comfort or safety. But caravans are leaving Thoragil every day
in this season. Surely you can find one going where you want to go."
Aldan nodded and said, "Good advice, I'm sure, but I'll manage on
my own somehow." He lifted his mug and said, "Could I have another?"
The bartender shrugged, refilled the mug, and moved on to another
customer. Aldan continued drinking the flavorful, but not very strong,
ale, and continued to worry about the amount of parchment between
Kiliaen and Dargon.
Aldan happened to glance up as three men walked into the bar
together. There wasn't anything remarkable about them and when they left
his field of vision, he didn't bother to turn his head to follow them.
He heard benches scraping behind him, and a conversation began that
sounded like it had started elsewhere.
"So my brother, he drags himself home a sennight after he was
supposed to get there. Said he and his friend got ambushed right off a
Royal Road north of the Laraka, and he was lucky to have gotten away
with only his arm crippled."
A different voice, deeper than the first, said, "That's nothin'. I
knew this guy once, 'e was a trapper. He told me one time about going
out to check his lines, and finding a dead man. He said the guy looked
fit, and had armor and a sword on, but he was tore up like a bear or a
forest cat got him. Guess anyone can have bad luck, huh?"
A third voice, the deepest one yet, said, "Aw, you're just trying
to scare me outa going down to Noltor-on-Sea by myself."
"No, no," chorused the others.
The deepest voice continued, "And it won't work. I'm not staying."
The others protested, and then the voice continued, "Instead, you're
coming with me."
Aldan ignored the rest of the conversation and went back to his
drinking. Only now, the possible dangers he might encounter as he
crossed all of that parchment figured into his worrying. That night, he
dreamed about wild animals and bandits and wandering for months and
months and never even making it as far as the Laraka River.
It might have been the advice, it might have been the nightmares,
or it might have even been too much ale, but the next day, Aldan went
back to the enclaves to find a caravan heading north. He couldn't find
one going directly to Dargon, so he settled for passage to Valdasly, in
the Duchy of Arvalia. That city was definitely on his way, and he had
been assured that he would be able to find another caravan there to take
him further north. He idled for two more days in Thoragil, and left with
Chenzo's 'Van.
The train of horses and carts and people moved no faster than a
moderate walk, and stopped four times, not counting their final stop of
the early evening. By the end of the first day they hadn't covered more
ground than Aldan could have alone even taking as many wrong turns as he
ever had. The bartender had been right about the comfort, as his tent
that night was almost as comfortable as the inn he had just left. And
the safety aspect was obvious, since there were enough men and women in
the caravan that only an army of bandits would have attacked it. But no
one had mentioned the snail's pace that a large caravan set.
Aldan thought that maybe the pace would be better on the second
day, but if anything, it was worse as their route deviated onto narrow,
winding paths briefly in the middle of the day. On the third, when the
distance they had ventured by fifth bell wasn't even as far as the
previous day, Aldan sought out Chenzo himself.
Chenzo was a very round man who rode in a wagon along with a
driver. Aldan rode up beside the wagon and said, "Greetings, Chenzo. I
was wondering whether your excellent caravan was going to maintain this
rather leisurely pace, or if it might travel somewhat faster in the
coming days?"
Chenzo looked over at Aldan and said, "No, Lord Aldan, I can't
really coax much more speed out of my caravan than this, barring road
conditions of course. That's the price of a well-stocked and staffed
caravan. We're big and thus safe, but slow."
Aldan realized that Chenzo was right, and considered his options.
He could remain with the caravan and only get as far as Valdasly in two
months or more, by which time the Menagerie could be well hidden in
Dargon, or he could brave the dangers of the road and actually make
decent, if circuitous, progress on his own.
In the end, there was only one decision he could make. He was the
son of a baron, and he should be able to brave the dangers of the wild
on his own. He said, "I think that we should part company, Chenzo. My
business won't wait forever, and I must press on ahead."
"If that is your decision then I wish you well, Lord Aldan. You may
leave at your own convenience."
"There is the matter of a refund, good Chenzo," said Aldan.
"On what grounds?"
"I am leaving your caravan well before Valdasly, after all."
"And why should that matter, Lord Aldan?" asked Chenzo. "Your fee
allowed you to join the 'van. I never agreed to get you to Valdasly.
Fare well, Lord Aldan."
The caravan master turned away, leaving Aldan gaping in
astonishment. It was unthinkable that a commoner would treat him so
badly! He took a deep breath and calmed himself. His rank meant nothing
out here in the middle of the road, surrounded by people loyal to, or at
least employed by, Chenzo.
Then he remembered the map seller in Henglewood and his vow not to
be cheated again. He tried to puzzle out a way to get his own back, and
in an instant he had an inspiration. If Aldan couldn't use his nobility
directly, there was still a way he could use his rank and influence.
"Merchant Chenzo," he said.
The caravan master turned, and said, "Have you not left yet,
Lord Aldan?"
"Not just yet, merchant Chenzo. I was thinking ..."
Silence stretched for a few moments, and finally Chenzo answered,
"Yes?" with a look that told Aldan that the merchant was aware of the
trick and had only answered to move the conversation along.
"We had a deal, merchant Chenzo. You had your understanding of it,
and I had mine, but a decent merchant wouldn't let someone's honest
naivete lead them into an unfortunate situation like this." Aldan paused
and watched a frown form on Chenzo's round face. "A bad merchant,
concerned only with profit and not reputation, might do such a thing. A
thief might perpetrate such a fraud, since reputation means nothing to
such. But I cannot believe that a prosperous merchant, like yourself for
example, would ever let such a situation arise."
Chenzo's frown had vanished, but the expression that replaced it
was not welcoming. Aldan continued, "I am not challenging your decision
here and now, merchant Chenzo; this is your domain and you rule within
it. But I feel that my story would find receptive ears among my own
peers, and I'm sure they would pass it on. After all, how could they
resist a tale of the son of a baron being cheated by merchant Chenzo?"
Aldan feigned turning Firesocks away, and was rewarded by the
barked, "Wait!" from the caravan master. Aldan released the reins and,
putting on his most neutral expression, he said, "Yes?"
"Perhaps we can reach a new accommodation, my Lord Aldan," said the
frowning Chenzo. Aldan let himself show a small smile, and the haggling
began.
Aldan left the caravan with some of his money once again in his
purse, and some of the equipment he had been using tied up behind his
saddle. He worked his way north again, taking as many east-bearing paths
as he could. He made slow progress, but he was still faster than
Chenzo's 'Van.
Three sennights after riding away from his home in Beeikar, Aldan
rode into Pyinalt's Crossroads. He was in the Duchy of Quinnat, and he
was headed for Port Sevlyn as the easiest way he could see to cross the
mighty Laraka River. Blindly following the roads and paths he came
across, adjusting his heading by finding villages on his map, he had
ridden into this town, which was too small to show on his map.
Dismounting in front of the Buzzard's Roost Inn, Aldan noticed
Firesocks favoring a hind leg. He stroked the horse's haunch and
carefully lifted the leg to examine the bottom of the foot. The stone he
found was easily removed and he didn't see any blood, so it couldn't
have been lodged in there for very long. He looked at the condition of
the shoe and realized that Firesocks hadn't been shod for this kind of
travel. Lifting his head, he saw a large wooden horseshoe hanging from a
gatepost across the square from the inn. He knew where he would be going
tomorrow.
The Buzzard's Roost was small, plain, and clean. The meal he ate
was simple yet hearty, the straw in his mattress was fresh, and the
blanket soft if threadbare. His room even boasted a window through which
he could clearly see the full moon. He didn't begrudge the three Bits it
cost.
The next morning, Aldan led Firesocks across the square to the
Eldirhan Blacksmithy. The moment he crossed beneath the gate into the
walled-in courtyard, he felt strange. The large, open space seemed
familiar, especially the bench beneath the tall chestnut trees at the
back, near the door into what he was sure were the living spaces of the
building. In the other back corner was a wide door, and that was where
he led his horse, knowing it was the forge.
The room beyond the door was bigger than Aldan expected. A
half-dozen forge fires burned in the back half of the room, and four
young men and women worked bellows and heated metal at two of them. As
he stood on the threshold, he was approached by a thickly-built woman
with ruddy skin and short, brown hair. Her bare arms bulged with the
muscle that came from swinging heavy hammers down on hot iron, and she
extended a hand that was rough and already dirty from the work she had
done that morning.
"Hail, stranger, and fair day to you. I'm Marigey, and this is my
blacksmithy. What can my apprentices and I do for you and your steed
this day?" Her voice matched the rest of her: deep, rich, and filled
with contented assurance. Her hand enfolded his own and Aldan felt the
strength in her fingers.
"My horse needs shoes fit for long traveling, Mistress Marigey. How
much for a full set?"
The blacksmith glanced at Firesocks' feet, and expertly lifted a
forefoot onto her thigh. She tapped the shoe, and ran her finger along
its edge, before releasing the leg again. "You're right, young man.
Those are common shoes, fit for exercising and the occasional hunt. I
can have him shod in thicker, harder metal before fourth bell for only a
Round."
Aldan honestly had no idea of the value of long road shoes or the
time of a blacksmith to shape and fit them; his father employed a
blacksmith at the keep and paid him a wage. He did know a little about
people, though, and he thought that Marigey was testing him by the way
her eyes narrowed slightly while her left eyebrow went up slightly.
A Round wouldn't significantly deplete his purse, but he didn't
want to pay more than the job was worth. Taking a deep breath and hoping
he wasn't going to insult the woman, he said, "I was hoping I wouldn't
have to let go of more than ten Bits for this chore."
Marigey's face relaxed, and she nodded. "Ten Bits, yeh? Ten Bits
might get you the lot where you're from, but it won't get you more'n the
shoes here. I have to set a fair value on my own time, after all." She
wasn't frowning, and there was no heat in her voice, so Aldan knew that
he had ventured the right counteroffer. "But I'll tell you what. My time
might be worth a premium, but that of my apprentices is not. They have
all studied long, and shod many a horse, so the work will be worthy of
my own hands. That being the case, I can offer you a discount at
seventeen."
Entering into the spirit of the moment, Aldan paused and pretended
to consider. Then he said, "On second thought, perhaps I could spend as
much as thirteen under the circumstances."
Marigey laughed, nodded, and said, "Fifteen?"
"Fine, and thank you." Aldan shook her hand again, and counted out
the copper coins. She thanked him and said that he could wait in the
courtyard. As she led Firesocks into the shoeing stall to one side of
the wide door, she was already calling out to her apprentices to fetch
the medium blanks and the deshoeing claw.
Aldan turned and walked slowly over to the bench under the chestnut
trees. The strangeness he had felt when he first arrived, forgotten
during the negotiations, was returning. As he settled into one of the
worn sections of the bench, fitting his spine to the curve that had been
hollowed out of the back, he felt it all around him. There was a
pressure in his ears that reminded him of the time in his youth when he
had been dared by Fox, his closest friend and fellow Menagerie member,
to lift every hammer in the blacksmithy in town. He had started to
struggle after the middle-sized hammer, but he hadn't been more than
twelve summers old at the time, either. Determined to beat Fox's dare,
showing off to all of his friends, he had managed to hoist every one but
the last a double-hand off the ground. But the blacksmith's largest
hammer, that seemed to his recollection to have a head as large as his
own, had defeated his mightiest efforts. It had been then, as he
struggled against the unbeatable weight, that he had felt a similar
sense of pressure at his ears, which had eased when he stopped
attempting the impossible.
That memory led him to think about Fox. He remembered how close he
and Fox had become over the years. Fox, or Lord Wannek to call him by
his proper name, had reacted the worst when the baron had ordered Aldan
to cease associating with the Menagerie. Aldan had never been totally
sure whether his father had made that demand only for the reasons he had
stated. Could he have learned of what had been blossoming between
himself and Fox? Those deep feelings ... but, no. It was useless to
think on that, given that he was chasing Fox -- and Bear and Owl -- to
Dargon to avenge Tillna's murder.
Aldan's attention was drawn to the gate by the sound of hooves. He
looked up just as someone walked a horse through the gate. The figure
stopped just within the courtyard, and something about the whole setting
seemed strangely familiar to Aldan. The pressure in his ears increased,
holding him down against the bench, and he felt like he had seen this --
no, done this before. The shade, the seat, the horse, the person ... It
had all happened before, long before. Locked in place by the pressure
still building around him, Aldan felt his lips beginning to move even
though he had no idea what he was going to say ... and then the moment
broke as the stranger started walking toward him again.
| Rate this Story 12 other readers have! |
|||
| Loved it! Very good Good No opinion Not good Hated it! |
|||
| Optional Comment: |
|||