DargonZine | Volume 13, Number 5 |
h yes, by grace, it is a beautiful day.
What could be better than sitting here in my own courtyard under
the limbs of this wide-spread chestnut tree, just watching as the shadow
of the tree moves from the left side of the courtyard to the right? But
my chair is in the perfect place, because the shade never abandons me,
never.
Watching the shadows move is not all I do, of course. My chair
faces the corner of the courtyard where the gateway leads out onto the
village square. Well, it wants to be a square, the center meeting place
of the community. But it really isn't one, not yet. It is still just a
crossroads, though more built up now than it used to be. Why, I remember
stopping at Pyinalt's inn, the Buzzard's Roost, more than two hundred
years ago.
Buzzard's Roost, ha! It was supposed to be a joke, a way to keep
the bad luck off. Too bad it was more accurate than old Pyinalt wanted
it to be. Should have been a good place to set up an inn, at a busy
crossroads like that. Problem was that the crossroads was badly placed:
it wasn't a convenient stopping place. Pyinalt would have gone out of
business if the entire village of Terapha hadn't been destroyed by a
mysterious fire.
But any like, things are better these days. The Buzzard's Roost is
still there, right across from me. Of course, Pyinalt doesn't still own
it; it's not even in his family any longer. And there are shops to
either side: a bakery, and a leather-goods store. Good thing the tannery
is leagues away! And across the square, there's my place, the only
blacksmith's for scores of leagues. I'd say, we're well on our way to
becoming a village, you bet! Even if we're so small we have to borrow
our rats from the next town over, as my da used to say.
I wonder, every now and then, whether Pyinalt even has any family
left. And if he does, what do they think of no longer owning the
Buzzard's Roost? I wonder what the family of the person who built this
smithy thinks of no longer owning it? My da bought this place from the
previous owner who just didn't have the knack for being a frontier
smith. They probably think they're better off, but I know that my da
found his purpose when he bought this place.
The previous owner must really have been inept, too; how hard can
it be to run the only blacksmith's shop at a trade crossroads when there
isn't any competition for leagues around? Business just comes to you
naturally. All you have to do is do the work. Da had his hands full with
that until he got his apprentices. Then he had enough time to court a
wife and have a child.
Then again, if da hadn't come here and bought this place, and then
brought me into the world in this place and tried to teach me the family
business when there just weren't any other options around, then maybe I
wouldn't have had the accident ...
I've wondered for a long time whether I should change the sign that
hangs over the gateway. After all, it has my da's name on it, and he's
been dead for nine years. Even though I run the smithy now, it is still,
for truth, his business. I'm no blacksmith, but I'm good at running the
business end. Between ma and me, we were able to keep the apprentices'
lessons going. With the help of passing tinkers, and one
down-on-his-luck smith, we stayed in business until those apprentices
were capable of working fully on their own. Several stayed with us --
are still with us -- and under my management, the business is growing
and prospering. Not that it was all my doing. Ma treated those
apprentices more like her own children than simple students, and the
ones who stayed are as much my family as da and ma. Now that ma's dead
too, these past three years, our full smiths call me 'papa', and the new
apprentices call me 'uncle'.
I suppose that I would have changed the sign years ago if I could
have done it myself, but I can't read or write. Da hired someone to
paint the sign that bears his name. 'Mayander's Blacksmithing' it is
supposed to say, and I suppose it does. I've certainly never heard
anyone laugh on reading it as they might if it said 'Mayander is a
jackass'. Nor has anyone run away upon reading it, so it probably don't
say 'Mayander is a lousy blacksmith' either. Of course, most of the
people who come in here do so because of the large horseshoe that hangs
from the corner of the gate; most can't read any better than I can.
Maybe another reason I haven't changed the sign is because I don't
feel like a replacement for my da. He was a large man, swarthy, with
lots of dark hair on his arms and chest, and on his head and face. Ma
was large, too, and would have made a good smith with more training. Me,
I'm tall but not as tall as either of them, and not large in any other
way. I have chestnut-colored hair, and pale grey eyes, and my skin is
fairer than either of theirs as well. Before the accident, I thought
that my arms and chest would thicken like da's from swinging the hammer.
But that wasn't how it was to be.
'Eldirhan's Blacksmithing' would be a good sign to hang over my
gate. I would feel strange, though, having my name replace my da's.
Though maybe I would have to ask the traveling scribe to letter it as
'Eldirhan's Blacksmithy' since I'm not and never will be an actual
smith. Not now, anyway.
But it is my smithy. I arrange for the supplies of charcoal and
iron. I arrange contracts beyond the business that walks or is led into
my courtyard each day, and I make the deals for the apprentices that
keep the smithy going. But it isn't my hammer crashing down on the
anvils every day, filling the yard with the music of metal on metal, not
my hands that shape that metal into new and useful shapes. Not my
blacksmithing, but certainly my blacksmithy.
Actually, I never really wanted to be a smith. When I was young, I
wanted to ride with a caravan. I didn't care what job I had, I just
wanted to travel. There was -- there still is, sadly -- something about
that kind of life that drew me like a man dying of thirst to a spring. I
wanted to roam; I wanted to travel and explore; I needed to be free to
find whatever it was that was drawing me.
But I needed to stay home, to learn to be a smith. I was going to
continue the dynasty of blacksmiths my da wanted to start. I was
fourteen when I first stepped up to the anvil with a hammer in my hand.
I had worked in the forge for longer than that, stoking the fires,
pumping the bellows, hauling coal and iron, even gentling the horses
that were come in to get shod. And I had watched da and the other, older
apprentices all the while, trying to learn the craft because I had to.
But you can't learn smithing by watching. You have to get the feel of
the hammer and the metal; you have to teach your hands what to do when
by the doin' of it, not by watching someone else do it.
I still don't know what went wrong. One hammer-blow is all I got to
swing, and then something exploded. The fire, the metal, the hammer
itself, I just don't know. But whatever it was, that accident changed my
life more radically than I could ever have imagined ...
Now I know things. I remember things that people say are
impossible. I remember riding through the crossroads out there, even
staying at the Buzzard's Roost, two hundred or so years ago, but as a
woman named Eleerand. I remember other lives as other people, far back
in time, in places I never even dreamed existed before the accident.
I remember being a woman named Eldinan who was the captain of a
ship called the _Typhoon Dancer_. I remember her last voyage, to a place
called Wudamund. I remember her meeting two passengers on her ship and
falling deeply in love with them.
I remember her taking part in the creation of an object, a
talisman, that bound her and her two lovers together. And I remember
that, just as that talisman was destroyed by lightning, she learned that
another had bound himself to the original three.
I also remember being someone different, standing on a castle wall
with the light of two moons shining down on me. I remember looking at
the face of the one I loved, Nikorah, outshining both of those moons. I
was Bralidan, the son of Bralevant who was duke of that place where the
moons shone down.
I remember Nikorah and I discovering that these two strange
fragments of stone that we each possessed fit together and actually
became one larger stone fragment. Looking back, as I sit beneath the
shade of my chestnut tree, I know that those fragments were part of that
talisman that got destroyed by lightning. And I remember spending a life
of joy out on the grassy plains with Nikorah, living in a strange, round
kind of tent that had no poles holding it up.
I remember being Eilonvil, living in a manor keep in a different
kind of kingdom. I remember losing a dear love, and having my mourning
broken by a bard named Bonavec. I remember how I responded to him,
almost forgetting my dear lost Derokein. And I remember how I caught the
treacherous bard stealing the family heirloom -- another of the talisman
fragments -- from the manor's mantelpiece, and killing me for that
discovery.
I remember being Elianijit, the stage manager of a traveling group
of actors known as Torenda's Troupe. I remember being diverted in a very
strange manner and finding one of those talisman fragments. I remember
the arrival of a young woman who was looking for aid against a threat
happening at her philosophical sanctuary. She also told us of another
talisman fragment at that school.
I recall that we managed to scare off the person attacking the
school with illusions and stage craft, and were rewarded by being gifted
with that second talisman fragment. It joined itself to the one we had
found, completing a half-circle fragment. I remember more of that
troupe's travels, but none that were so exciting.
I remember other lives between and since, but the ship captain,
Eldinan, is the first one I recall. I remember being poor and rich,
common and royal. I remember staying in one place for a lifetime, and I
remember traveling constantly. I remember being, doing, living so many
different things that it is sometimes almost enough to drive me mad. And
I remember that none of the people I have been in the past knew about
their previous selves: I am alone in remembering everything.
In the beginning, once I had recovered as much as I was going to
from the accident, I tried to tell my family and anyone else who would
listen about the things I remembered. Some thought me a good
storyteller. Some thought me possessed or mad or both. After I was
threatened with being sent away to the madhouse in Magnus, I learned to
keep my stories, my memories, to myself.
The memories weren't all, though. I knew other things as well. Not
just who I had been in past lives, but things about myself in this life.
I have a sense of three other people out there in the world, moving
around like they are searching for something. Perhaps the same something
that I wish I was out there searching for: the fragments of that lost
talisman.
And I know, in general, where those three remaining fragments are.
One is to the north, one is far to the southwest, and the last one is to
the east. None are in the possession of any of the searchers. From the
general pattern and direction of their movements, I don't think that the
searchers are going to find any of the fragments any time soon. If only
I were free to leave and travel like I've always wanted to, I could
bring this endless search to a close in my lifetime ...
One of the three people I can sense, one of the other three people
that has been bound up with the talisman we created all those years ago,
is walking across the crossroads square right now. She arrived last
night and is staying in the Buzzard's Roost. I could feel her over there
all morning, moving around once she got up. And now she's crossing the
square, probably coming in here.
I'll bet she wants me to come with her, to help her find the other
fragments and the rest of us as well. And if not for the accident, I
would be off like a rock out of a trebuchet, business or not. But I
can't go, I can't help her, and I can't let her know how much help she
is losing.
The woman led her horse through the gate of the smithy, and
approached the man sitting under the tree at the back of the courtyard.
Her horse needed new shoes, and so it was convenient that there was a
blacksmith's right across from the inn, but there was some other reason
she found herself drawn to this place. There was something special about
this smithy; something special was waiting to happen when she walked
through that gate.
She looked at the man sitting under the tree. He was on the good
looking side of plain, with regular features in his rather pale face.
His hair was brown, and his eyes, when she got close enough, were grey.
There was something about him that tugged at her, like she should know
him from somewhere maybe. But there was something else, too. Something
... wrong, maybe? Something strange, anyway.
She decided to take care of her horse, and then see if she could
find out anything else about the man. "Excuse me, sir?" the woman began.
Ah, it's Nikkeus. Even as a female, I recognize him. He's as
handsome as ever, even in a woman's body. That blonde hair, those
amazingly green eyes, and, of course, that nose! I wonder what
instrument she plays. She doesn't look like a minstrel or bard, but then
Nikkeus *was* a warrior too. She looks so good in that leather jerkin
and those riding breeches. Oh, grace, if only ...
"I'm sorry, Nikkeus, or Nikorah, or whatever you're called this
time, but all I can do for you is shoe your horse. Forget about anything
else; it isn't going to happen in this lifetime. Even if I could give up
my business, I am in no fit state to travel, as you can see. Maybe next
lifetime, straight?
"Fentrisk! Business! There's a lady out here what needs a shoer!
"Horthol, Bhiss, it's time to come in!"
Nikoren could only stare as the seated man delivered his strange
speech. Then, when she wanted to ask him what he meant, he turned his
head and hollered out some names toward one side of the courtyard.
Two doors opened in that side of the courtyard, and three people
came out of them, all brawny and strong looking, even the woman. One man
came toward her, and the other two went to the seated man. While the one
who had come to her started asking how she wanted her horse shod, the
other two picked up some poles lying on the ground behind the grey-eyed
man and slipped them into rings on the sides of his chair. As they
positioned themselves in front of and behind him, between the poles,
Nikoren realized that they had just created a sedan chair.
Her supposition was borne out when the two of them bent forward,
grabbed the poles, and straightened, lifting the man and his chair off
of the ground. She could now clearly see that the man's left arm was
missing, as were both of his legs below the knee.
She stared after the entourage as they walked into the house.
Indeed, she thought, he was in no shape to travel, what with those
disabilities. But why had he felt it necessary to tell her so abruptly?
She hadn't been considering asking him along on her travels. Why had he
assumed she would?
Strange man, she summarized, and tried to put thoughts of him out
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She got her horse his shoes, but she wasn't quite as successful at
keeping her thoughts away from the strange legless man at the smithy.
Not for a very, very long time.