DargonZine | Volume 13, Number 1 |
Author's Note: This segment of the Talisman Saga begins approximately 420 years after Talisman Two in a portion of the continent of Duurom that has all but forgotten the Fretheod Empire. Called Farevlin, which means 'thousand lands', it is made up of hundreds and hundreds of tiny kingdoms, dukedoms, city-states, and autonomous towns, some no larger than an average crossroads village. While Farevlin shares a common language, background, and legends of unity, each state within the area tends toward fierce individuality. Even so, there are always people who prefer the legends to the present day.
The curtain opened, revealing a painted backdrop of a forest. The
crowd that had gathered in front of the stage quieted in anticipation.
The stage that now occupied the corner of the market square had been
quickly and sturdily erected not more than two bells ago, which showed
that the troupe -- Torenda's Troupe, as the proscenium proclaimed --
were professionals. But no one in Tilting Falls had ever heard of
Torenda or her troupe before, and all were curious to see what was about
to take place before them.
Two people walked into view from stage left. They were dressed in
tunics and baggy leggings and had swords belted over red tabards. They
walked to the middle of the stage, looking around themselves wide-eyed.
As they reached the center of the stage, they stopped advancing,
though their legs kept moving as if they were continuing to walk. As
their forward motion ceased, the backdrop started to move instead,
increasing the illusion of movement over just the mimed walking. Some in
the audience laughed in wonder at the clever trick.
The downstage figure asked, "Are you sure we followed the
directions properly, Samad?"
The upstage figure, Samad, said, "Absolutely, Dirik. I followed
every turn just like we was told. I don't know why we haven't found the
stag's glen in the Forest of Hawks. The forest must have moved or
something."
The audience laughed weakly, but it wasn't much of a joke -- more
of a pun on the moving backdrop, after all. Dirik said, "Well, if we're
lost then how are we going to find Sir Mefes? We went to a lot of risk
pilfering this jewel --" Dirik held up a large gold disk studded with
sparkling gems of various hues, "-- from Narial's temple, and we aren't
going to get paid unless we get it to Sir Mefes."
"What do you mean, 'we'?" Samad said heatedly as he stopped his
mimed walking in an exaggerated manner. Dirik ceased moving his legs
too, but the backdrop continued to move for a bit. The audience laughed
as both characters looked at the moving backdrop with exaggerated anger,
and Samad stomped loudly. The backdrop stopped, started, stopped again,
and then reversed its motion for several moments, as if returning to
where it should have stopped in the first place. It stopped again, but
the characters on stage waited for a beat or two, as if to be sure it
was going to stay where it was. It did. They nodded to each other in
satisfaction, and continued with their lines as the audience's chuckles
faded.
Samad repeated, "What do you mean, 'we'? *I* stole that jewel from
the coffers of the temple, while *you* played 'hide the offering' with
that cute slip of a temple maiden." The audience roared. "The only risk
you took," Samad continued, "was of exhaustion."
Dirik defended himself with, "Well, someone had to divert her
attention, and Narial *is* the goddess of lust, after all. It was the
natural thing to do."
"Yeah, so why is it that you always get to do the natural thing
when it is fun, and I get to do the natural thing when it is disgusting
or dangerous?"
The characters turned to face stage right again and started to
walk. The backdrop started up right on cue as Dirik replied, "Just
lucky, I guess." Samad shook his head resignedly as the audience
chuckled again.
The two thieves walked in silence for a few moments, and slowly,
normal forest sounds began to be heard. Bird calls, rustling leaves, and
the chittering of small animals sounded from backstage. Dirik looked
around with a smile on his face and said, "Well, at least it's a nice
day for a walk in the woods."
Samad continued to be grumpy and answered with, "Never did like the
woods. Can't see more than a couple of yards in any direction. Even the
paths twist and turn too much, and don't provide much better
visibility."
Dirik said, "You worry too much, Samad. What do we need to see far
for anyway?"
"To see where Sir Mefes is, for one," Samad said darkly. "And for
another, to see wild animals far enough away to have time to hide from
them."
"What wild animals?"
"Boars. Or bears, even."
"Bears?" asked Dirik. "Do you think there are really bears in these
woods, Samad?"
Samad sighed and said, "With your luck, Dirik, probably not.
Probably not."
Just then, a roar sounded from stage left. No one in the audience
had ever heard a bear, but that certainly sounded like the noise they
thought a bear would make. Everyone glanced to their left, and some even
looked a little worried.
The two characters looked over their shoulders and shouted oaths in
fear. Samad turned back around and said, "Of all the times for your
cursed luck to fail, Dirik. I dare say that this is Narial's fault --
her temple maiden probably thought she didn't get her bell's worth of
pleasure or something. I hope our legs are better than our luck. Run,
Dirik, run!"
The two characters accelerated stage right and the audience
naturally looked stage left to see what was chasing the two thieves.
They clearly expected a stage prop of some kind: a bearskin hung on a
cross-pole perhaps, or someone in a brown tunic with a mask on, or maybe
something clever or innovative, like the moving backdrop.
None of them were expecting what they actually saw, and when the
roaring, angry bear walked out of the stage left wings, three quarters
of the audience gasped in genuine fright. It stood half again as tall as
a man and was twice as wide. It had brown, shaggy fur, huge claws and
teeth, and small, angry-looking eyes. It lumbered after the two fleeing
thieves who were just disappearing into the stage right wings.
By the time it reached center stage, pursuing the characters and
not reacting at all to the screams from the audience, most people
realized it was a clever trick of some kind, or maybe a very
well-trained real bear. The few who had started to run stopped and
turned back in wonder. The bear stopped in the middle of the stage and
roared. The backdrop continued to move, and the bear batted at it,
giving a coughing grunt and stomping its paw. The backdrop stopped, and
the bear turned its head toward the audience and winked, slow and broad,
making them titter nervously, then laugh louder in relief. The bear
turned back to stage right and with another roar, it lumbered after its
prey.
The moment it vanished into the wings, stage right, two screams of
fear rang out, followed by sounds of general mayhem. Men shouting,
pleading, screaming, a bear roaring, ripping sounds, thuds of bodies,
all so exaggerated that the audience started laughing again after a
nervous moment of hesitation. When the arm came flying out, trailing
blood, the audience roared. The mayhem continued for some time, with an
occasional limb flying out onto the stage until there were more parts
than any two people could have had between them lying about.
Another figure walked onstage from stage left. He was tall and
handsome, clad from head to foot in chain mail -- coif, hauberk, and
leggings. A large sword hung at his side, and a shield, painted red,
hung at his back. He reached center stage and turned to the audience. He
didn't seem to notice or react to the commotion still coming from stage
right, nor did he acknowledge the body parts strewn around the stage.
"Excuse me," he said. "I'm Sir Mefes, and I seem to have misplaced
two of my hirelings. Perchance, might you have seen them?"
The audience knew what was expected of them at this kind of moment
in this kind of play. Somewhat raggedly but mostly in unison, they
nodded.
"By the Creaking Knee of Bovish, I knew they'd get it wrong!" Sir
Mefes stormed, looking at the stage and stomping his foot. Behind him,
the backdrop shifted hesitantly to the left, then back again. The
audience cackled.
Sir Mefes looked up and said, "I told them to meet me in the Forest
Stag Inn in the village of Hawk's Glen. How could they have twisted that
around to end up here?"
The cue was unmistakable; there was only one reply and the person
on stage was waiting for it. Without any hesitation at all, most of the
audience chorused, "I don't know."
"Neither do I," said Sir Mefes. "I don't suppose they had Norla
with them, did they?"
"No," replied much of the audience, while others just shook their
heads. Then, a few loud members piped up with, "They had a jewel!" to
which others added their voices belatedly, causing the sentence to echo
around the audience for a few moments.
In the spirit of the form, and as if he had heard it only once, and
not a score or more times, Sir Mefes replied, "Right, a shining jewel,
with golden hair and violet eyes: my daughter, Norla. I sent them to
take her from the Temple of Narial and bring her back to me. How
difficult could that have been -- she was the only one there at the
time?"
The audience shook their heads, and the boisterous, loud few said,
"A real gold jewel, not Norla."
"Damn them to Perda's Outhouse! But I should have suspected they'd
get that wrong, too. All right, do you know where they are now?"
"Over there," everyone said, pointing stage right.
Sir Mefes seemed to notice the noise from off stage for the first
time. He pointed stage right and asked, "There?"
The audience nodded, and said, "There. Bear."
Sir Mefes sighed, and said, "I suppose I should rescue them,
shouldn't I?"
The audience nodded again.
"Very well, I'll be right back. Thank you for your help, you've
been very kind." Sir Mefes turned and started walking towards the
ruckus, giving the audience a little wave as he left.
As the knight left the stage, the commotion changed. No more
screams sounded -- instead, it was the bear who sounded in pain. Furry
limbs flew onto the stage, and the audience cheered. The battle was soon
over, and presently all three characters returned to the stage, none of
them any the worse for wear. Sir Mefes walked between the two thieves
and shouted at them for being blundering fools, while Dirik tried to
give him the gem-studded golden jewel, and Samad just mumbled something
dark about luck.
The three kept walking across the stage, and exited stage left. The
curtain closed on the audience's applause, but the stage outside the
curtain didn't stay empty for long. Even before the applause had died
away, a woman walked onto stage from behind the curtain. She wore a
bliaut and underdress which were both sewn together from scraps of cloth
of all shapes, sizes, and hues.
"I'm here to keep your attention," she announced in an animated and
cheerful voice, "while my apprentices pass among you with tins in which
you can place representations of your appreciation of our skit in the
form of any coin you think it was worth."
Two more women, dressed in tunics and leggings like men, appeared
at either edge of the crowd carrying tins. They began to work their way
through the standing audience, one working from the front, the other
from the back.
The woman on stage continued, "Now, for my other apprentices --
Janile's Pack of Stretch-Rats." From both sides of the stage boiled
half-a-dozen ferrets, all dashing across the boards toward Janile. As
the stretch-rats scrambled up her skirts and under her bliaut, the
audience laughed and handed over their coin in payment for the
entertaining show they had just witnessed.
In a cave many miles from Tilting Falls, a man stood before a room
full of kneeling people dressed in simple robes of undyed linen. For a
cave, it was a very comfortable room. Only the uneven rock of the
ceiling betrayed its lithic origins; wood covered the floor, and the
walls were smooth like plaster and painted a light tan color. There were
three doors in the room: one on the wall the man faced, and two on his
left. The only other furniture in the room at the moment was the ornate
stone table that rested behind him. Lamps affixed to the walls provided
plenty of light.
That man was named Zarilt, and the people arrayed before him were
his students. As such, they called him Tchad, which meant 'teacher' in
an ancient dialect. It was a term of respect that Zarilt had finally
come to accept without undue embarrassment.
The door Zarilt faced opened and two figures entered. Both were
dressed in the same kind of robe as the kneeling people, but one wore
the hood up and the other had a blue belt tied at the waist. Zarilt
gazed serenely at the two as they walked up the aisle between the
kneeling people and stopped in front of him.
"Welcome, aspirant Kersh." The one with the blue-belted robe, a
fresh-faced young man with plain features and brown eyes, bowed
slightly, nervously, when he was addressed.
"And welcome to you as well, Virrila," said Zarilt in his rich,
deep voice that filled the cavern room easily. The hooded one bowed in
response. Zarilt continued, "You have undertaken to sponsor aspirant
Kersh, and have seen to his education in our Way. Do you judge him
ready? Has he learned what has been taught?"
A low voice came from the hood, echoing the nod with, "He is ready,
Tchad."
"Do you feel yourself ready to become a student of our Way,
aspirant Kersh?"
Still nervous, Kersh stammered, "Y-yes, Tchad."
Smiling like an indulgent uncle, Zarilt lowered his voice and
whispered, "Now, Kersh, there's nothing to be nervous about. We're not
like some of those death cults I'm sure you've heard about. If, by some
chance, you are not ready to join us, or you decide you do not want to
join us, you will be free to try again or leave as you wish. We will
even provide an escort back to Bluebell Rock.
"So, take a few deep breaths and steady your nerves, all right? I'm
sure that Virrila has done her job as well with you as she always does."
"Yes, teacher, ah, sorry, Tchad. I ... I'm more excited than
nervous, I think."
Zarilt looked out over his students, giving Kersh time to calm
down. More young people than old knelt before him, but that was only to
be expected. There were people from all over the thousand states of
Farevlin, and some from the even wilder land of Drigalit to the south.
Only a few of the many faces before him shone with the serenity he
endeavored to teach, but that didn't discourage him. He only provided
the philosophy of his Way, and an example of it. His students were
encouraged to learn his Way at their own paces. That he had been able to
teach anyone the serenity he possessed made all of the difficulties
worthwhile.
Zarilt looked back at Kersh, and found the young man calmer. He
pitched his voice to the room again, and asked, "Aspirant Kersh, what is
our Way?"
"Ah ... your Way is serenity, Tchad Zarilt," answered Kersh.
"And serenity comes from where?"
"From within, Tchad."
"How, aspirant?"
"Serenity comes from within through simplicity, Tchad," recited
Kersh. He didn't quite understand it, but Virrila had told him that
understanding would come in time.
"How, aspirant?"
Kersh's mind stumbled, thinking that the Tchad had somehow read his
thoughts about a lack of understanding. Then he remembered the litany he
had memorized, and recalled the correct response. "Tchad, simplicity
requires a break from the mundane world. Simplicity requires freedom.
Simplicity is found here, in the Treasury of Farevlin. Simplicity gives
us time to reflect and to find the serenity within each of us."
"Very good, aspirant," said Zarilt, his face almost glowing with
pleasure and serenity. "Now, do you understand what you have recited?"
His heart hammering, Kersh searched his memory for the proper
response. None came to him. The litany he had memorized was finished,
yet there were more questions being asked. What was he to do? He
recalled Virrila telling him that serenity came from truth, and so he
gave the Tchad the truth.
"Well, no, Tchad."
"Few among my students do as yet, aspirant. But tell me, do you
accept that the understanding will come, with time and effort on your
part?"
Zarilt watched Kersh think. His Way was no secret, and yet he was
not flooded with aspirants. Not everyone understood his Way, and even
fewer were willing to give up everything they knew, everything they had
been taught by their parents and friends, to see if there really was
meaning behind the words of the Way. Those that glimpsed that meaning
journeyed to his caves, the ancient Treasury of Farevlin, where they
were tutored in the rudiments of the Way. But to follow the Way required
a commitment, and now it was Kersh's turn to decide if he would accept
that commitment.
Finally, Kersh looked up at the teacher, the Tchad, and said, "Yes,
I do think that understanding is available, and I am willing to try to
grasp that understanding and find what the Way means to me."
"Then remove the blue belt of mundane concerns and take your place
among my students. Be welcome here, Kersh."
Applause rose from the kneeling students as Kersh untied his belt
and handed it to Zarilt. Virrila lowered her hood, revealing to Kersh
her strong-featured face and long black hair for the first time. Kersh
had come to know Virrila only by her words and actions, and he found it
odd to only now be associating a face with the person.
Kersh and Virrila clasped arms, and she led him to an open spot in
the front ranks of the students. Those near the open spot congratulated
Kersh on his wise decision, accepting him into their number immediately
and totally. Zarilt waited a few moments for the rejoicing to die down
before he continued the ceremony.
"Now, my students, before Kersh is shown to his new living space
and you all introduce yourselves to him, let me begin his teaching the
same way I began the teaching of every one of you.
"Once I had a life out in the world, like each of you once had and
may again. But I found that I was never happy, never truly, fully happy
in that life. When my Uncle Taddis, the previous Treasurer, died, I was
his only heir. So, I was removed from my former life and introduced to
one that allowed me time for deep contemplation. And out of that
contemplation came the Way.
"I must say first that I am no prophet. I speak for no religion or
god. My Way is available to any who can come to understand my words. Few
of you worship the Wheel as do I, yet several of you have found the
serenity of the Way as I have. You only need to understand the Way.
"Out in the world, you have all been taught that happiness comes
from others. If you are a good son or daughter, or a good father or
mother, you can find happiness. If you please your master -- whether
that master be your parents, the person you are apprenticed to, the
person who pays your wages, the person for whom you farm your land --
you will be happy. If you own enough property, whether land or goods,
you will be as good as or better than your peers, and you will be happy.
"All I can say to those lessons you have learned is that they are
false.
"Happiness can only come from within. You are the only one who can
make you happy. Happiness comes from simplicity, the simplicity you will
find here as I did. Here, you owe no one fealty, you owe no one work or
money. Here you will do your share of the work that needs to be done to
support us all, and no more. Here you will find happiness in the
simplicity of your new lives. And from happiness comes serenity.
Serenity is our Way.
"Let go of the concerns of the outside world. Forget power. Forget
material goods. Forget position. Forget politics. Concentrate on
yourself, understand yourself, and understand the Way. Once you have
accomplished this, once you have let the lessons of your life go and
accepted the Way, you will find the same serenity that I have."
The students of the Way began applauding. Zarilt brought his hands
together and bowed deeply to them, and then turned his back, dismissing
them. As they filed out of the cavernous room, he contemplated the five
items laid out on the top of the stone table, situated almost altar-like
in front of him. These were the only items contained within the
Treasury. These were the sum total of his charge, the purpose of his
position. But no longer the only purpose he served here.
Three of the objects had names and legends: the Chalice of Oronhil;
Hekorivas, the Scepter of Unity; and the Orb of Sdanyip.
The other two were unnamed. One of these was an oak branch carved
from amber. It was an exquisite piece of work and looked just like a
real branch of oak, except that it bore a leaf bud, an acorn flower, a
fully grown leaf, and a ripe acorn all at the same time. Because of
this, Zarilt suspected that it was an icon of some nature religion,
perhaps from a sect of his own religion of the Wheel.
While Zarilt had no knowledge of how the amber oak had come to
reside in the Treasury, the last object in his care had a history, if no
legends, associated with it. It had been left as payment for help that a
former Treasurer had provided in a time of need to some nomads who
called themselves Siizhayip.
That object was obviously incomplete, perhaps broken. It was a
stone sculpture of some kind bearing the figures of a cat and a falcon,
along with some intricately interwoven bands of three different
materials that filled the inner portion of the piece. It looked like
about one third of a larger piece, judging from the smooth, arced edge
and the other two jaggedly torn edges, shaping the whole into a large
wedge of a disk of some kind. The three materials that the bands were
made of were some kind of silver metal, some kind of gold-colored metal,
and one made of glass. The glass band originated from the center of the
falcon, and the silver band originated from the center of the cat.
Zarilt turned from his charges and found the room behind him empty.
He hoped that Kersh would succeed in his quest for serenity. His Way was
not for everyone: for every student he had at the moment, he had lost
five since he decided to spread his message. But he wasn't worried. He
didn't see his mission as one of numbers of people enlightened, but
rather one of spreading his vision.
And, of course, living his serenity for all to see.
The common room of the Headless Sheep Inn in Tilting Falls was full
to bursting that evening. Over half of the patrons crowding the room
were members of Torenda's Troupe. Most of the other half had seen at
least one of the three skits that the Troupe had put on that afternoon
in Tilting Falls' market square.
The early part of the evening had consisted of the residents of the
town reveling in being able to rub elbows with the troupe that had so
entertained them. The troupe had been toasted and congratulated, and not
one of them had to pay for the food and drink they were consuming -- at
least, not in coin. They did, however, have to endure being cornered
time and time again by townsfolk eager to inform them of their favorite
moments, reliving the afternoon's entertainments in excruciating detail.
It was fairly obvious to the entire troupe that Tilting Falls had
experienced a dearth of performers for quite some time.
Eventually, though, the townsfolk gathered into their normal
groupings to eat or drink, and only occasionally glance over at a table
of players and then excitedly tell their table companions yet again how
good some part of the skits had been. This allowed the troupe to do much
the same, glancing over at the townspeople and remarking on their odd
tastes in clothing or applied scent -- or lack thereof -- or whether
their own parts had been more favored by a table of people. This was all
done very quietly, of course; the troupe was planning at least two more
days in the market square, and it wouldn't do to anger the potential
customers.
At one table in the back, well-buffered from the townsfolk by a
layer of players' tables, sat most of the people who ran the troupe.
Bifrorlani was the owner and leader of Torenda's Troupe, having
inherited it from Torenda when she retired. It was common knowledge that
Orla ran the troupe far better than Torenda had, and it was only the
reputation of Torenda's Troupe that kept Orla from giving in to the
suggestions to change its name.
Orla was in her late thirties and had been with Torenda's Troupe as
actor, assistant manager, and then owner, for most of her life. She was
a plump woman, but had a bearing that usually kept people from noticing
her ample waistline. She had raven-black hair, pale skin and mismatched
eyes -- the left was blue while the right was brown. One of the several
earrings she wore in her left ear was a small blue disk bearing a silver
symbol: two pairs of two concentric ovals set cross-wise to each other
and interlaced. The small disk, less than an ebbit across and thus
smaller than the nail of her smallest finger, echoed a larger,
hands-width version of the same design tattooed on her right hip.
Next to her sat Aborkendo, a leading man in the Troupe as well as
their carpenter. Kend was swarthy-skinned, with brown hair and eyes, and
the bearing of a leading man -- handsome and well aware of it. But he
was also an accomplished carpenter and wood carver, and had no qualms
about putting in his fair share of the work at what some might consider
the more demeaning jobs that were required backstage.
As usual, Kend was carving a small figurine with a small-bladed
knife. Such was his skill that the rodent that was emerging from the
small stick seemed almost lifelike.
Hanging from his right ear, one of only two earrings he wore, was
the same kind of small blue disk that Orla wore. His left hip also bore
the same kind of tattoo.
Sitting across from the first two was Elianijit, the Troupe's stage
manager and scene blocker. Elin was fair of skin, with chestnut brown
hair and dark grey eyes. She not only made sure that props, sets, and
even actors were where they belonged during a production, she was also
quite capable of creating an entire skit from scratch as well as
starring in it.
Elin's left ear was decorated by a blue-disk earring; her right
hip, by a blue-disk tattoo.
There was one more person in the room who had an absolutely vital
part in running the troupe: Odonornaka, the Troupe's lead musician, was
sitting by the main fireplace and entertaining the room with her music.
Naka was a very pretty young woman, with long blond hair and grass-green
eyes. Her most striking feature was her nose, which, despite its large
size, was well-shaped and only enhanced her beauty.
Naka was proficient in a large number of musical styles on a wide
range of instruments, some of which she had invented herself. She
composed almost all of the music that the Troupe used, and it was her
job to teach and to lead the four other musicians that the Troupe
employed.
Naka also wore the blue-with-interlaced-ovals earring and tattoo.
The earring in her right ear was the newest of the four, though all were
equally clean and polished. The tattoo on her left hip was even newer
than that; she had made her place in the relationship official with that
tattoo only three months before, though she had been wearing the earring
for a year.
The three around the table had been discussing the day's
performances for the past two tankards, and were almost finished.
Discussing the first skit about the bear in the woods, Kend asked, "Was
the bear realistic enough, do you think?"
Orla responded, "Judging by the reaction of the crowd -- and that's
what counts, after all -- it was perfect. I mean, did you see how many
actually started to run?"
"Oh yes, the bear, the bear," said an older man as he came over to
the table. "You're talking about my bear ... our bear. It was great,
wasn't it, Kend? They were scared out of their wits! I just love how
that trick gets them every time."
The newcomer was named Githanjul, and he was the Troupe's
illusionist and mechanic. While his contributions to the Troupe were not
absolutely necessary, items like the moving backdrop and the bear
illusion certainly added a certain spark to even the most average skit
in their repertoire. The four Troupe leaders often considered him as
indispensable as any one of themselves.
Thanj was tall and slight, which made him look frail and older than
he was. His hair was strawberry-blond streaked with grey, and his wispy
yellow beard that kept mostly to the point of his chin only enhanced the
illusion of advanced years. His eyes, though, were sharp and keen, their
brown depths alive with alert intelligence.
His ears and hips were bare of relationship symbols, and many among
the Troupe wondered if he had ever been that close to anyone. No matter
how friendly and outgoing the illusionist was, there was always
something hidden about him that kept people from getting too close.
Kend said, "Yep, Thanj, as usual, your illusion was superb."
"Oh, now," said Thanj, "you know as well as I that I didn't do it
all myself." Thanj reached into the pouch at his side and withdrew a
small carving of a bear standing on its hind legs. "Without your
carving, Kend, that bear wouldn't have been half so realistic."
"Well, thank you, thank you" said Kend as everyone enthused about
his carving. "So, Thanj, should I carve some different bears, or can you
vary this illusion beyond the model?"
"Oh, ah ... I don't think you need to carve me any more bears,
Kend. I can stretch this illusion enough to make them look different if
we need to."
Thanj put the bear figurine away, and withdrew another object from
his belt pouch. "Oh, you've all got to see this. It's a new one; I've
been working on it for quite a while." He held in his hand a metal cone
about five ebbits tall and two-and-a-half ebbits wide at the base. It
was hollow, and had some kind of spidery carvings, almost like writing,
on the outside.
"Another choreographed illusion, Thanj?" asked Orla. "What is it
this time?"
"Just you wait!" he said as he leapt up and made his way to the
fireplace where Naka was playing. He whispered in her ear, then knelt
down and spun the cone so that it twirled on its tip on the hearth in
front of Naka. He then slipped back to the table, grinning from ear to
ear. Only the people at the table had noticed him moving.
The cone spun for a few more moments, and then suddenly flipped
over, coming to a complete halt pointing straight up. Just as suddenly,
a dancing figure appeared where there had been a cone. Naka changed the
music she was playing, her notes fitting perfectly to the movements of
Thanj's illusory dancer.
At the abrupt change in music, most of the other people in the room
turned to look at Naka. They saw the dancer, and murmurs of appreciation
went up from almost every table. The illusion was perfect, and Naka was
playing perfectly too, so that no one else knew that the beautiful,
scantily-clad woman dancing on the hearth wasn't real.
Her arms moved sinuously, but not as smoothly as her stomach and
hips. She didn't move away from the spot where the cone had stopped, but
she lifted her feet one after the other, shifting her hips, leaning
sideways and backwards, arching her chest out, rocking her head back and
forth. She even seemed to breathe in the middle of her dance movements.
Elin watched for several moments, then said, "I remember her!"
Thanj turned to her, his grin getting even wider. "Did I get her
right? I think so, but I can't really be sure."
"Oh, you did a fine job, Thanj. A fine job!" said Elin.
"You have some memory, though," said Kend. "We saw Prancha dance
what, a year and a half ago? Two years?"
"Thank you, thank you. Yes, for some things my memory is useful."
Thanj stared not at his illusion, but at the people watching his
illusion, drinking in their appreciation of his craft.
Eventually, the image of the dancing woman vanished, the illusion
played out. The players in the room knew what had happened immediately,
and started calling out praises to Thanj. The townsfolk, however, were
very greatly confused by the disappearing woman, and the noise level in
the room increased dramatically as they all speculated endlessly about
just who or what had been dancing on the hearth.
Kend said, "You know, Thanj, if you could get those special
illusions to move away from their source, you wouldn't need my carvings
anymore."
"Oh, no, Kend," said Thanj, "no, no, no. My choreographed illusions
cannot react at all to what is going on around them, while the person
carrying your carving with my illusion on it can move around, act,
react, do anything, and still look like the thing your carving is. No,
even if I could ever get my special illusions to move, your carvings
would still be just as required as ever."
Kend smiled, and said, "Thank you. I suppose you're right." Thanj
nodded, and left to retrieve his cone, while Kend went back to working
on the rodent he was carving. It looked something like a rabbit, and
something like a squirrel, and something like a ferret, and despite
looking in parts like all three of those animals it also looked like it
was just a dusting of magic away from coming to life.
Elin asked, as she usually did, "So, when can we put on one of the
serious plays, Orla?"
With the cadence of a well-rehearsed speech, Orla replied, "You
know as well as I do, Elin, that to do a serious play we need a proper
theater. No one wants to watch a tragedy while standing in a market
square. They just won't stay around long enough to get it. People who
are likely to set aside their daily business for a time to watch one of
our skits want diversion, not depth and plot. They want comedy, they
want absurdity, mayhem, and, above all, stretch-rats. You devise me a
skit with drama and pathos *and* gamboling stretch-rats, and I'll
seriously consider putting it into our market-square repertoire."
Everyone around the table laughed on cue, and some of the players
at adjoining tables chuckled, too. Elin had once tried to write just
such a skit as Orla had described, and the results *had* ended up in the
repertoire -- as one more comedy/action skit. Rumor had it that Elin was
still trying to write ferrets and drama into the same play.
Orla whistled and held up three fingers. Moments later, one of the
two waiters in the Headless Sheep Inn glided through the throng with
three foaming tankards. She expertly set them in front of the three at
the table and whisked the empties away, dodging pinching fingers and
grabbing arms all the way back to the bar.
Silence fell at the table as the three started in on their new
tankards. Instinctively, they kept their ears open to the conversations
filling the room with noise. The information gathering was almost second
nature -- the more that the players knew about the townsfolk, the better
they could fit their next two days of plays to them.
One table was discussing the relative merits of two tailors in
town. Orla noted several colorful turns-of-phrase that she was sure she
could use at some time in the future.
Another table was debating whether the wares of one particular
farmer were worth buying. They went over in detail the way he plowed his
fields, the products he used for fertilizer, the way he harvested his
crop, even the conveyance he used to bring his wares to market. And yet,
all it boiled down to was that his prices were too high and his produce,
in the expert opinions of those at the table, just wasn't as fresh as it
could have been.
One table was relating a particular rumor that was circulating
concerning the activities of someone calling himself Warlord Adamik.
Various versions of the rumor were compared, and though each was
different, they all held an aspect in common: that Adamik had taken up
the mantle of Unifier of Farevlin. Every so often, someone would decide
that the 'thousand lands' of Farevlin needed to be one land again.
Adamik had been only marginally successful so far, having supposedly
conquered two or three of the southernmost states in Farevlin. While he
was, according to rumor, an accomplished war leader, he still had the
hurdle of the fierce independence of the Farevlin states to overcome.
Three people in the corner were talking about the charms of their
current lovers. They were so drunk that none of them realized that they
were all seeing the same person, and every one of them assured the
others that their own lover was by far the superior one. Elin was
intrigued by the situation, and started working out a skit based on the
premise.
Actual seduction, as opposed to tales of it, was sparsely
represented in the room. Kend supposed that townsfolk had better places
to spark than the Headless Sheep Inn.
The inn door opened to let in three stragglers, and at that moment
a bolt of lightning lit up the room, thunder crashing down very shortly
after. The three newcomers struggled to shut the door against the
suddenly howling wind, and Orla caught a clear glimpse of hail rattling
to the ground.
As the three new people squeezed in around the bar, conversation at
several tables turned to the weather. Most were simply glad that they
were inside, in good company, with such excellent entertainment as was
playing by the fire.
One table, however, started trading 'wild weather' stories, which
made Elin and Orla, the writers, take notice. Local legends were always
good fodder for skits, and the Troupe hadn't been in the south of
Farevlin very often.
The story that seemed most interesting concerned a figure known as
Skrnahl, the Wild Hunter. Not quite a god, but not mortal at all,
Skrnahl was constantly roving the worst nights. During wild storms,
during the dark of the moon, or in the dead of winter, Skrnahl rode his
giant demon stag across the land, with a crown of lightning circling his
head and fire flashing from his eyes and dripping from his sword. He
drove a flock of invisible hounds before him that cleared his path of
anything living. He especially hunted cheats, bullies, liars: people who
picked excessively on the weak.
Elin privately wondered about that: she guessed that stormy or dark
nights were good times to get rid of people who caused trouble, and
blaming it on Skrnahl served to divert suspicion and serve as a warning
to those of a similar ilk to the recently 'hunted'.
| Rate this Story 2 other readers have! |
|||
| Loved it! Very good Good No opinion Not good Hated it! |
|||
| Optional Comment: |
|||